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đ Early Christmas Sale â 45% Off All Miniatures! đ
Wargamers, hobbyists, and collectors â itâs time to bring some festive firepower to your battlefield!
Weâre kicking off the holiday season early with our biggest sale of the year â starting right now and running until December 31st, enjoy a massive 45% off all miniatures!
Whether you're building your next army, expanding your skirmish forces, or just love painting detailed sculpts, this is the perfect opportunity to stock up at unbeatable prices.
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đĽ What's Included?
All miniatures â no exclusions, no fine print
Sci-fi, fantasy, historical â everything is 45% off
Great for players, painters, and gift-givers alike
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đ Why Shop Now?
Get ahead on Christmas shopping for the gamers in your life
Bulk out your collection without breaking the bank
Avoid the last-minute holiday rush and shipping delays
Perfect time to try that new game or faction you've had your eye on
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đď¸ Sale Ends: December 31st, 11:59 PM
Once the year ends, so does the deal â so donât miss your chance to grab top-tier miniatures at nearly half the price.
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Whether you're gifting, building, painting, or preparing for battle, this is your moment. Load up while supplies last, and make this holiday season one to remember on the tabletop.
Let the games begin!
Happy holidays and happy wargaming!
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Recent Articles
INX is coming back to Australia!
OzWargaming Partners with Echo Dark Studios for INX: Incountry Weâre excited to officially announce a new partnership between OzWargaming and Echo Dark Studios, bringing their acclaimed Incountry (INX) range to Australia and Oceania through local manufacturing and distribution. Strengthening the Hobby Locally At OzWargaming, our goal has always been simple: make high-quality tabletop gaming more accessible to our community. Partnering with Echo Dark Studios allows us to take that mission even further by producing the INX range locallyâreducing wait times, improving availability, and ensuring consistent retail-quality production for players across the region. This means faster restocks, easier access for retailers, and a smoother experience for hobbyists looking to build their forces without the delays that often come with international supply chains. What is INX: Incountry? INX: Incountry is a modern tabletop wargame that blends tactical depth with immersive gameplay. Designed to capture the intensity and decision-making of real-world combat scenarios, the system offers: Fast-paced, engaging rules Modular force-building options Strong emphasis on tactical positioning and combined arms Compatibility with real-world units to expand the experience even further Whether youâre a competitive player or a hobbyist looking for narrative-driven gameplay, INX delivers a system that is both accessible and strategically rewarding. What This Partnership Means Through this collaboration, OzWargaming will serve as the official local manufacturer and distributor for the INX range across Australia and Oceania. Players can expect: Locally produced, high-quality miniatures Improved product availability and faster delivery Ongoing support for retailers and events Expansion of the INX ecosystem within the region This partnership also opens the door for future releases, organised play support, and community-driven growth around the INX system. Looking Ahead Weâre incredibly proud to work alongside Echo Dark Studios and help bring INX: Incountry to a wider audience. This is just the beginning, and weâre looking forward to building something truly special with the community. Stay tuned for upcoming product drops, faction releases, and more announcements soon. Explore the range and stay updated:đ www.ozwargaming.com.au For wholesale or retail enquiries, feel free to reach out directly. Letâs build the battlefield together.
Force on Force for 28mm Post-Apocalyptic Cold War Gone Hot
Thereâs a very specific kind of post-apocalyptic wargame that hits different. Not âmutants and laser pistolsâ (though that can be fun), and not full-blown Mad Max chaos with guitar flamethrowers (also valid)⌠but the other apocalypse: A Cold War that went hot.A world that didnât end in one dramatic mushroom cloud montage â but in a slow collapse of logistics, communications, trust, and control. The wars stopped being âfront linesâ and turned into patrols.Firefights over fuel drums.Ambushes for food convoys.Checkpoint shootouts at broken bridges.Old NATO kit and Soviet surplus still floating around⌠but everyoneâs running low, tired, and desperate. Thatâs where Force on Force becomes an absolute weapon of a ruleset. What Force on Force Actually Feels Like Force on Force isnât a âmove forward and roll buckets of diceâ kind of game. Itâs a firefight simulator in the best possible wayâfast to play, but with a strong sense of tension and consequence. The big difference is that the game isnât really about who has the best gun.Itâs about: who saw who first whoâs pinned down whoâs controlling the lanes of fire who can move without getting shredded who can coordinate under pressure In a post-apocalyptic Cold War setting, thatâs perfect, because thatâs exactly how those fights would go. Nobody wants a fair fight.Nobody wants a long fight.And almost nobody wants to be out in the open. Why Itâs Perfect for âCold War Went Hotâ Post-Apoc â 1. It rewards survival tactics Force on Force makes cover and suppression matter the way you want them to. Your troops donât behave like video game units. They behave like people. A squad taking accurate fire will hit the dirt and stop being useful until someone rallies them or the pressure eases. That instantly creates that cinematic moment every good gunfight has: âWeâre pinned! Smoke out! Move left! MOVE!â Thatâs the post-war vibe in one sentence. â 2. It handles mismatched forces properly Post-apocalyptic games are rarely symmetrical. You donât want âtwo equal armiesâ.You want: a disciplined remnant patrol with radios and fire disciplinevs a bigger raider gang with rusty guns and aggressionvs settlement militia who know the groundvs deserters and mercs with mixed kit Force on Force is built around this kind of imbalance. Itâs happy to run: fewer but better troops scared or unreliable troops mobs with numbers but no training professional killers who dominate short engagements So you can build armies that feel true to the setting instead of forced into equal points-math. â 3. It scales well from skirmish to platoon This is huge for 28mm. Force on Force can do: small recon actions (10â20 models total) proper patrol clashes (20â40 models) full platoon-level scraps (40â60+ models if you like it big) And it doesnât turn into a grind. You can have a game that feels like: âtwo squads probing for control of a street blockâ or one that becomes: âa settlement defence with multiple directions of attackâ without needing to change rulesets. â 4. The reaction system makes firefights feel alive Hereâs the magic trick Force on Force pulls: It doesnât feel like one player moving their toys while the other watches. Units can react. Return fire. Duck back. Suppress the enemy before they break cover. Counter-move. Resist being rolled just because it isnât âtheir turnâ. That creates constant pressure and genuine tactical choices: Do you rush the open ground and risk getting shredded? Do you suppress first and waste time? Do you flank, or do you hold the objective and force them to come to you? In a post-apoc setting, where ammo and manpower are everything, it makes every decision feel weighty. How It Plays in a Ruined Cold War World Force on Force naturally creates the kind of table stories you want from this theme. Moment 1: The ambush begins A militia truck rolls down a cracked highway.A raider spotter signals from the second story of a burned-out motel. The first burst of fire isnât about kills. Itâs about shock and fear. Smoke, dirt, and panic.People diving for cover behind engine blocks.A rifleman screaming for the rear security team to dismount. Moment 2: Suppression becomes the real weapon Instead of âhow many guys did I delete this turn,â itâs: whoâs pinned who canât move who has lost the ability to act effectively MGs become terrifying.Fire lanes become the real battlefield. Moment 3: Leadership matters Your squad leader isnât there for flavour.In Force on Force, leadership is the difference between: a unit recovering and pushing forwardor staying pinned until theyâre wiped out or routed In a post-apoc setting, thatâs brilliant, because it reinforces your worldbuilding: veteran NCOs matter warlords survive because they can lead raider gangs fall apart under pressure disciplined troops can win outnumbered Building Your Factions (28mm Ready) This is where Force on Force shines, because it supports flavourful troop quality. NATO Remnants The last professional soldiers still operating. outnumbered disciplined better comms fewer heavy weapons On the table: deadly when coordinated, fragile when isolated. Soviet / Eastern Bloc Holdouts AKs, old armour, entrenched doctrine. rugged aggressive lots of âpracticalâ firepower On the table: tough troops who fight well from cover and push with brute force. Settlement Militia Hunters, workers, volunteers. good local knowledge mixed weapons strong morale when defending home turf On the table: unpredictableâbut tough as nails when holding positions. Raiders / Warlord Gangs Numbers, brutality, terror tactics. inconsistent training lots of automatic fire fearless until the bullets come back On the table: dangerous at close range, vulnerable in open fights. Deserters & Mercenaries The âgrey zoneâ faction. military skill no loyalty sharp operators who pick fights they can win On the table: small but eliteâperfect as scenario enemies. Table Design: The Battlefield You Want Force on Force absolutely loves dense terrain. If youâre building tables for âCold War apocalypse,â lean into: ruined suburbs industrial yards checkpoints and roadblocks bombed-out apartment blocks collapsed overpasses forests full of hidden movement lanes Your ideal board has: multiple routes good cover dangerous open zones a reason to fight over specific ground You want the map to create tactical problems, not just look cool (though it will). Scenario Ideas That Fit Like a Glove Here are some Force on Force missions that instantly feel right in this setting: 1. Fuel Run A settlement sends a team to siphon fuel from abandoned vehicles.Raiders show up mid-loot. Victory isnât kills â itâs how much fuel you extract alive. 2. Radio Tower Whoever controls the radio tower controls information and coordination. You win by: seizing it holding it and surviving the counterattack 3. Convoy Ambush The classic.A supply convoy must cross the board.Attackers choose where the trap is sprung.Defenders must react fast or die. 4. The Old Depot An abandoned weapons depot has been found.Both sides arrive at the same time. Loot the crates, grab what you can, get out. 5. Night Raid Limited visibility.Flares.Suppressed weapons.Panic and muzzle flashes. If you want the apocalypse to feel scary, run this one. How to Keep It Post-Apocalyptic (Without Fantasy Stuff) You donât need mutants or psychic storms to make this setting special. Just add environmental pressure: ammo scarcity (limit MG belts or heavy weapons shots) morale stress (units break easier when leaders go down) loot objectives (fuel, meds, batteries, canned food) injury persistence (wounded fighters donât return next game) This makes campaigns feel like survival, not âreset and respawn.â Final Thoughts: Why Force on Force Is a Killer Choice If you want a post-apocalyptic wargame that feels like: the world ended but the war didnât firefights are sudden and terrifying leaders matter, cover matters, suppression matters platoon actions can happen without becoming a slog âŚForce on Force is one of the best rulesets you can pick in 28mm. It gives you a game where every ruined street corner matters, and every decision feels like it costs something. And in a Cold War apocalypse? Thatâs exactly the vibe you want.Check back soon, we will be releasing a little pdf with sample forces and some scenarios to get you started in this new wargaming adventure!

